Transformice

Transformice (sometimes abbreviated to TFM, or T4M) is an online independent multiplayer free-to-play platform game, created by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The overall game was initially released on May 1, 2010, playable on browsers as a browser game[1] until Adobe Flash Player was discontinued on December 31, 2020. Transformice premiered on Steam on January 30, 2015, as a free-to-play game.

The key objective of the overall game is to gather a piece of cheese put in at least one location on a map. Players control a mouse with the arrow keys or the WASD keys to perform, duck, jump and perform various techniques, such as for example wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to collect it. And, the player must take the collected cheese back again to the map's mouse hole to finish. The number of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that is updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded right into a player's permanent stats when there are about 2 or more players in the room. Players will also be given extra recognition inside their stats for finishing first when you can find eleven or even more players in the room. Maps have an over-all time limit of two minutes, of which time a new map is loaded. Maps can instantly switch before enough time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are just two mice left on the map. Dying adds one time to a player's score on the scoreboard, no matter what time in the game it's or the cause of death.

Each time a player reaches the highest score on the scoreboard, they'll develop into a Shaman in the next map involving one. The typical objective of the Shaman is to greatly help the other mice obtain the cheese and bring it back once again to the hole. This will award the Shaman with "saves" for each mouse who completes the map, which are recorded onto the player's profile. The Shaman can do this by summoning objects such as for instance boards, boxes, anvils, spirit, and balloons to produce buildings or contraptions such as bridges to cross gaps or various other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep a subject firmly grounded and will not move, but it could rotate on the anchor. Yellow nails connect to the majority of other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.

Upon reaching 1,000 total saves as a Shaman, a new player can choose to become 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor an item solidly, nor can they use the Spirit tool, that may push mice and objects with a display of light. Spirit is the only real object allowed to be cast outside summoning range. Instead of this, hard mode Shamans can cause a pre-made 'totem', that will be constructed on an in-game editor map. Totems could be constructed with as much as 20 objects, but just one red nail works extremely well being an anchor. A completed totem construction can be summoned instantly as a tough mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a new player will unlock the 'divine mode' Shaman setting, a setting released as an update on May 26, 2014.[3] Along with not to be able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor can they work with a totem. Inspite of the constraints, divine mode Shamans have the ability to spawn available objects almost anywhere on a map.

Collected cheese can be saved up and used as currency in the game. Players can make use of this currency to buy virtual clothing items due to their mouse in the game's item shop. Players can also buy virtual clothing items by purchasing 'fraises', an in-game currency that can be obtained by paying real money. Items are purely visual and do not give bonus stats. Players can also create their very own maps via an in-game editor. Created maps must certanly be verified by way of a test run of the map where the creator must have the ability to successfully collect the cheese and carry it back to the hole. Once verified, players can decide to submit their map into rotation at the expense of 40 cheese.

An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific numbers of cheese, obtaining a certain amount of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying almost any fur (except plains) from the shop and completing events.

An event and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide advances the Shaman's ability to save lots of more mice, a Wind Master centers on the Shaman's mobility, a Mechanician provides the Shaman more options when it comes to building, a Wildling enhances both objects and mice, and a Physicist increases the Shaman's power.

Trolling is known as a part of the game, as mentioned in the in-game 'Help/Rules' menu.[5] Some players infrequently decide to troll, whether playing since the Shaman or perhaps a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that produces lag to other players, along with blocking them from progressing in the map by developing a structure that's impossible to pass. Normal mice can troll by stalling, which is to keep on the map for as long as possible without capturing the cheese. Normal mice could also elect to push the Shaman's buildings off the stage. In maps where there's collision detection, they are able to also push other mice, such as the Shaman, off the stage. Trollers can also utilize the in-game consumables to create a shaman build go haywire or decrease mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.

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